Draw a sphere (EML)
0001 % Draw a sphere 0002 % 0003 % (EML) 0004 0005 p = 100; % precision 0006 t = 0:1/(p-1):1; 0007 [th,ph] = meshgrid( t*pi,t*2*pi ); 0008 x = cos(th); 0009 y = sin(th).*cos(ph); 0010 z = sin(th).*sin(ph); 0011 0012 %surf(x,y,z, z.*0); 0013 surf(x,y,z,'FaceColor','green','EdgeColor','none'); 0014 0015 % some pretty rendering options 0016 0017 % Default view is AZ = -37.5, EL = 30. This puts my RA=0 line in the 0018 % back, so I flip it by 180 degrees 0019 0020 view([142.5, 30]); 0021 %shading interp; 0022 lighting gouraud; 0023 camlight infinite; 0024 axis square; 0025 axis off;