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Public Types | |
enum | NetCmdId |
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enum | { NET_INIT_CMD, NET_SHUTDOWN_CMD, NET_STROBE_CMD, NET_FEATURE_CMD, NET_LOCATION_CMD, NET_SITE_CMD, NET_GETREG_CMD, NET_SETREG_CMD, NET_HALT_CMD, NET_STOP_CMD, NET_SCAN_CMD, NET_SLEW_CMD, NET_TRACK_CMD, NET_MOUNT_OFFSET_CMD, NET_EQUAT_OFFSET_CMD, NET_TV_OFFSET_CMD, NET_TV_ANGLE_CMD, NET_SKY_OFFSET_CMD, NET_DECK_MODE_CMD, NET_ATMOS_CMD, NET_UT1UTC_CMD, NET_EQNEQX_CMD, NET_ENCODER_CALS_CMD, NET_ENCODER_LIMITS_CMD, NET_ENCODER_ZEROS_CMD, NET_SLEW_RATE_CMD, NET_TILTS_CMD, NET_FLEXURE_CMD, NET_COLLIMATE_CMD, NET_MODEL_CMD, NET_YEAR_CMD, NET_GPIB_SEND_CMD, NET_GPIB_READ_CMD, NET_POWER_CMD, NET_PAGER_CMD, NET_OPTCAM_CNTL_CMD, NET_CONFIGURE_FG_CMD, NET_FLATFIELD_CMD } |
Public Member Functions | |
SpecificNetCmd () | |
virtual | ~SpecificNetCmd () |
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NewNetCmd () | |
virtual | ~NewNetCmd () |
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NetUnion () | |
NetUnion (const NetUnion &netUnion) | |
NetUnion (NetUnion &netUnion) | |
NetUnion & | operator= (const NetUnion &netUnion) |
NetUnion & | operator= (NetUnion &netUnion) |
virtual | ~NetUnion () |
void | addMember (unsigned id, NetDat *member=0, bool alloc=false) |
void | addVar (unsigned id, gcp::util::DataType::Type type, void *vPtr, unsigned nEl) |
void | addCase (unsigned id) |
NetDat *const | findMember (unsigned id) |
bool | memberIsValid (unsigned id) |
NetDat *const | getMember (unsigned id) |
void | setTo (unsigned id) |
unsigned | getType () |
unsigned | sizeOf (unsigned id) |
unsigned | size () |
void | deserialize (const std::vector< unsigned char > &bytes) |
void | deserialize (const unsigned char *bytes) |
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NetDat () | |
NetDat (const NetDat &netDat) | |
NetDat (NetDat &netDat) | |
void | operator= (const NetDat &netDat) |
void | operator= (NetDat &netDat) |
virtual | ~NetDat () |
virtual std::vector< unsigned char > & | getSerializedData () |
virtual void | packSerializedData (unsigned char *bytes) |
unsigned | maxSize () |
bool | send (int fd) |
bool | recv (int fd) |
SpecificNetCmd::SpecificNetCmd | ( | ) |
Constructor.
....................................................................... Constructor.
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virtual |
Destructor.
....................................................................... Destructor.